When performing objects refill, we tend to optimistically assume that there will be more allocation requests coming next; this is the fundamental assumption behind this optimization. When __refill_objects_node() isolates a partial slab and satisfies a bulk allocation from its freelist, the slab can still have a small tail of free objects left over. Today those objects are freed back to the slab immediately. If the leftover tail is local and small enough to fit, keep it in the current CPU's sheaves instead. This avoids pushing those objects back through the __slab_free slowpath. Add a helper to obtain both the freelist and its free-object count, and then spill the remaining objects into a percpu sheaf when: - the tail fits in a sheaf - the slab is local to the current CPU - the slab is not pfmemalloc - the target sheaf has enough free space Otherwise keep the existing fallback and free the tail back to the slab. Also add a SHEAF_SPILL stat so the new path can be observed in SLUB stats. On the mmap2 case in the will-it-scale benchmark suite, this patch can improve performance by about 2~5%. Signed-off-by: Hao Li --- This patch is an exploratory attempt to address the leftover objects and partial slab issues in the refill path, and it is marked as RFC to warmly welcome any feedback, suggestions, and discussion! --- mm/slub.c | 107 ++++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 88 insertions(+), 19 deletions(-) diff --git a/mm/slub.c b/mm/slub.c index 2b2d33cc735c..fe6351ba0e60 100644 --- a/mm/slub.c +++ b/mm/slub.c @@ -353,6 +353,7 @@ enum stat_item { SHEAF_REFILL, /* Objects refilled to a sheaf */ SHEAF_ALLOC, /* Allocation of an empty sheaf */ SHEAF_FREE, /* Freeing of an empty sheaf */ + SHEAF_SPILL, BARN_GET, /* Got full sheaf from barn */ BARN_GET_FAIL, /* Failed to get full sheaf from barn */ BARN_PUT, /* Put full sheaf to barn */ @@ -4279,7 +4280,9 @@ static inline bool pfmemalloc_match(struct slab *slab, gfp_t gfpflags) * Assumes this is performed only for caches without debugging so we * don't need to worry about adding the slab to the full list. */ -static inline void *get_freelist_nofreeze(struct kmem_cache *s, struct slab *slab) +static inline void *__get_freelist_nofreeze(struct kmem_cache *s, + struct slab *slab, int *freecount, + const char *n) { struct freelist_counters old, new; @@ -4293,11 +4296,26 @@ static inline void *get_freelist_nofreeze(struct kmem_cache *s, struct slab *sla new.inuse = old.objects; - } while (!slab_update_freelist(s, slab, &old, &new, "get_freelist_nofreeze")); + } while (!slab_update_freelist(s, slab, &old, &new, n)); + + if (freecount) + *freecount = old.objects - old.inuse; return old.freelist; } +static inline void *get_freelist_nofreeze(struct kmem_cache *s, struct slab *slab) +{ + return __get_freelist_nofreeze(s, slab, NULL, "get_freelist_nofreeze"); +} + +static inline void *get_freelist_and_freecount_nofreeze(struct kmem_cache *s, + struct slab *slab, + int *freecount) +{ + return __get_freelist_nofreeze(s, slab, freecount, "get_freelist_and_freecount_nofreeze"); +} + /* * If the object has been wiped upon free, make sure it's fully initialized by * zeroing out freelist pointer. @@ -7028,10 +7046,15 @@ __refill_objects_node(struct kmem_cache *s, void **p, gfp_t gfp, unsigned int mi return 0; list_for_each_entry_safe(slab, slab2, &pc.slabs, slab_list) { + void *head; + void *tail; + struct slub_percpu_sheaves *pcs; + int freecount, local_node, i, cnt = 0; + struct slab_sheaf *spill; list_del(&slab->slab_list); - object = get_freelist_nofreeze(s, slab); + object = get_freelist_and_freecount_nofreeze(s, slab, &freecount); while (object && refilled < max) { p[refilled] = object; @@ -7039,28 +7062,72 @@ __refill_objects_node(struct kmem_cache *s, void **p, gfp_t gfp, unsigned int mi maybe_wipe_obj_freeptr(s, p[refilled]); refilled++; + freecount--; } + if (!freecount) { + if (refilled >= max) + break; + continue; + } /* - * Freelist had more objects than we can accommodate, we need to - * free them back. We can treat it like a detached freelist, just - * need to find the tail object. + * Freelist had more objects than we can accommodate, we first + * try to spill them into percpu sheaf. */ - if (unlikely(object)) { - void *head = object; - void *tail; - int cnt = 0; - - do { - tail = object; - cnt++; - object = get_freepointer(s, object); - } while (object); - __slab_free(s, slab, head, tail, cnt, _RET_IP_); + if (freecount > s->sheaf_capacity) + goto skip_spill; + if (slab_test_pfmemalloc(slab)) + goto skip_spill; + + if (!local_trylock(&s->cpu_sheaves->lock)) + goto skip_spill; + + local_node = numa_mem_id(); + if (slab_nid(slab) != local_node) { + local_unlock(&s->cpu_sheaves->lock); + goto skip_spill; } - if (refilled >= max) - break; + pcs = this_cpu_ptr(s->cpu_sheaves); + if (pcs->spare && + (freecount <= (s->sheaf_capacity - pcs->spare->size))) + spill = pcs->spare; + else if (freecount <= (s->sheaf_capacity - pcs->main->size)) + spill = pcs->main; + else { + local_unlock(&s->cpu_sheaves->lock); + goto skip_spill; + } + + if (freecount > (s->sheaf_capacity - spill->size)) { + local_unlock(&s->cpu_sheaves->lock); + goto skip_spill; + } + + for (i = 0; i < freecount; i++) { + spill->objects[spill->size] = object; + object = get_freepointer(s, object); + maybe_wipe_obj_freeptr(s, spill->objects[spill->size]); + spill->size++; + } + + local_unlock(&s->cpu_sheaves->lock); + stat(s, SHEAF_SPILL); + break; +skip_spill: + /* + * Freelist had more objects than we can accommodate or spill, + * we need to free them back. We can treat it like a detached freelist, + * just need to find the tail object. + */ + head = object; + do { + tail = object; + cnt++; + object = get_freepointer(s, object); + } while (object); + __slab_free(s, slab, head, tail, cnt, _RET_IP_); + break; } if (unlikely(!list_empty(&pc.slabs))) { @@ -9247,6 +9314,7 @@ STAT_ATTR(SHEAF_FLUSH, sheaf_flush); STAT_ATTR(SHEAF_REFILL, sheaf_refill); STAT_ATTR(SHEAF_ALLOC, sheaf_alloc); STAT_ATTR(SHEAF_FREE, sheaf_free); +STAT_ATTR(SHEAF_SPILL, sheaf_spill); STAT_ATTR(BARN_GET, barn_get); STAT_ATTR(BARN_GET_FAIL, barn_get_fail); STAT_ATTR(BARN_PUT, barn_put); @@ -9335,6 +9403,7 @@ static struct attribute *slab_attrs[] = { &sheaf_refill_attr.attr, &sheaf_alloc_attr.attr, &sheaf_free_attr.attr, + &sheaf_spill_attr.attr, &barn_get_attr.attr, &barn_get_fail_attr.attr, &barn_put_attr.attr, -- 2.50.1